Nova Generation × Scooby Doo’s Boom
KAMPALA · UGANDA
TRAINER COPY — CONFIDENTIAL
Detailed Trainer Curriculum & Lesson Plans

Minute by minute. Day by day.

The full working curriculum for trainers: timing, scripts, build steps, safety checkpoints, and troubleshooting for every session of the Junior Robotics Camp.

For Trainer Use Tonny Nteza & Rahmah Nanyonga
Junior Robotics Camp · Five Days
Property of
Nova Generation Limited
Not for external distribution
Nova Generation
Day 1 of 5 — Trainer Notes
Electricity, Safety & The First Circuit
1
60 Minutes
Electricity, Safety & The First Circuit
Learning Objective

By the end of today, every child can explain what a wire, switch, and battery each do, and can build a working circuit that turns an LED on and off.

TimeActivity
0–8 minWelcome & icebreaker. Ask: "Where have you seen a robot today?" Collect 4–5 answers (phone, fan, car, toy). Introduce camp theme: electricity + movement = robots.
8–18 minExplain electricity using the "water in a pipe" analogy. Show a battery, ask children to guess what's inside. Pass batteries around (AA, 9V) for them to hold — supervised.
18–25 minSafety briefing (see box below). This is non-negotiable before any wiring begins.
25–50 minGuided build: each child wires their battery → switch → LED circuit on a breadboard, following the numbered steps below. Trainers circulate continuously.
50–58 minEveryone presses their switch at the same time on a countdown — the whole room lights up together. Big celebratory moment.
58–60 minPack away safely. Preview Day 2: "Tomorrow, the same wires make something spin."
Trainer Script — Opening Line

"Robots are just electricity and movement working together. This week, you're going to build both parts yourselves — starting with electricity, today."

Safety Briefing — Say This Word-for-Word

Build Steps — The First Circuit

1

Place the breadboard flat on the table. Identify the two power rails (+ and −).

2

Connect the battery clip’s red wire to the + rail, black wire to the − rail.

3

Insert the LED — long leg toward +, short leg toward −. (If it doesn’t light up, this is the first thing to check.)

4

Wire the push-button switch in line between the LED and the + rail.

5

Connect the 9V battery. Press the switch — the LED should light up only while pressed.

Common Issues & Fixes
9V battery + clip Push-button switch LED bulb Jumper wires (x6) Breadboard
Nova Generation
Day 2 of 5 — Trainer Notes
Motors, Rotation & Building a Fan
2
60 Minutes
Motors, Rotation & Building a Fan
Learning Objective

By the end of today, every team can wire a motor to spin, reverse its direction by swapping wires, and control its speed with a dial.

TimeActivity
0–8 minRecap Day 1: "What did electricity do yesterday?" (lit a bulb). Introduce today's twist — same electricity, different job: spinning.
8–15 minOpen a motor casing (pre-prepared, safe to handle) so children see the spinning rotor and magnets inside.
15–22 minLive demo: spin a motor forward, then swap the two wires and spin it backward. Ask the group to predict what will happen before you do it.
22–50 minGuided build in pairs: wire motor + switch + speed dial + fan blade, following steps below.
50–58 minEach pair demonstrates: spin forward, reverse direction, then slow down and speed up using the dial.
58–60 minPreview Day 3: "Tomorrow this same spin moves a car, not just air."
Trainer Script — Reversing Direction

"Watch the motor spin this way. Now I'm going to swap these two wires — just swap them, nothing else changes. What do you think will happen?"

Build Steps — The Fan

1

Mount the DC motor securely onto the base bracket.

2

Wire the motor through the potentiometer (speed dial) and the switch from Day 1.

3

Connect the battery and test — the motor shaft should spin when the switch is pressed.

4

Attach the fan blade onto the motor shaft. Confirm it spins freely without wobbling.

5

Test reversing: disconnect, swap the two motor wires, reconnect, and confirm it now spins the opposite way.

6

Turn the speed dial while running — confirm the fan visibly slows and speeds up.

Common Issues & Fixes
DC motor (TT/N20) Fan blade attachment Potentiometer (speed dial) 9V battery + clip Switch & wires (from Day 1 kit)
Nova Generation
Day 3 of 5 — Trainer Notes
Kinetics — Building a Moving Car
3
60 Minutes
Kinetics — Building a Moving Car
Learning Objective

By the end of today, every team can build a two-motor car chassis that drives forward and reverses on command.

TimeActivity
0–7 minRecap Day 2: "What did the motor spin yesterday?" (a fan blade, moving air). Today, point that same spin at the ground.
7–15 minExplain kinetics simply: anything that moves has kinetic energy. Demonstrate a wheel rolling when pushed by hand, then by a motor.
15–22 minExplain steering: one motor reversed while the other runs forward turns the car. Demonstrate on a finished sample chassis.
22–50 minGuided build in pairs: assemble the chassis, mount two motors and wheels, wire to a shared switch, following steps below.
50–58 minFloor test: each team drives their car forward, then reverses the wiring connections and drives it backward.
58–60 minPreview Day 4: "Tomorrow we build something that moves like an animal, not just a car."
Trainer Script — Introducing Kinetics

"Yesterday your motor spun a fan blade and moved air. Today, the exact same spin is going to move a wheel — and the wheel is going to move your whole car."

Build Steps — The Car

1

Assemble the chassis base and mount the caster wheel at the rear for balance.

2

Mount one DC motor on each side of the chassis, each with a wheel attached.

3

Wire both motors in parallel to the same battery pack and switch.

4

Test on the floor — press the switch and confirm the car rolls forward in a straight line.

5

Disconnect, swap the wires on both motors, reconnect, and confirm the car now reverses.

6

Optional challenge for fast finishers: reverse only one motor's wires to make the car turn instead of reverse.

Common Issues & Fixes
Chassis kit 2x DC motors + wheels Caster wheel Battery pack Direction switch
Nova Generation
Day 4 of 5 — Trainer Notes
Servos — Robots That Move Like Us
4
60 Minutes
Servos — Robots That Move Like Us
Learning Objective

By the end of today, every team can assemble and power a pre-programmed Arduino-driven creature with a moving servo limb, LED, and buzzer.

TimeActivity
0–7 minRecap Day 3: cars moved forward and back. Today's robots move like living things — a leg, a tail, a hand.
7–15 minDemonstrate a servo moving to an exact angle and holding it, vs. a motor that just spins continuously. Let children feel the difference by hand.
15–20 minShow the pre-programmed Arduino board. Explain simply: "Tonny already taught this board what to do — today you build its body."
20–22 minTeams choose their creature: crawling insect, walking dog, or waving hand.
22–50 minGuided assembly: mount the Arduino board, attach the servo limb, wire the LED and buzzer, following steps below.
50–58 minPower-on moment: each team powers their creature and watches it move, light up, and buzz for the first time.
58–60 minPreview Day 5: "Tomorrow, you build everything from this whole week again — on your own."
Trainer Script — Introducing the Servo

"A motor spins forever in one direction. A servo is different — it moves to an exact spot and stops right there, just like your elbow stops when your arm is straight. That's what makes a robot able to wave, crawl, or walk."

Build Steps — The Creature

1

Mount the pre-programmed Arduino board onto the creature frame base.

2

Attach the servo to its designated limb mount (leg, tail, or hand depending on creature choice).

3

Connect the servo signal wire to the labelled pin on the board — do not connect it to any other pin.

4

Wire the LED and buzzer module to their labelled pins.

5

Connect the battery pack last, after every other connection is checked.

6

Power on and observe: the limb should move on its own, the LED should light, and the buzzer should sound in sequence.

Safety Note for Trainers

Always connect the battery last and disconnect it first when making any adjustment. Children should never force a servo limb by hand while it is powered — this can damage the gear inside.

Common Issues & Fixes
Pre-programmed Arduino board Servo motor LED + buzzer module Creature frame (insect / dog / hand) Battery pack
Nova Generation
Day 5 of 5 — Trainer Notes
Capstone — Build, Present, Celebrate
5
60 Minutes
Capstone — Build, Present, Celebrate
Learning Objective

Each child independently assembles a complete capstone kit covering circuit, motor, wheel, and servo elements, then presents it to the group.

TimeActivity
0–5 minBrief reminder: "No new lesson today — this is everything from the week, in your hands, on your own."
5–40 minIndependent capstone build. Trainers observe and only intervene if a child is stuck for more than 2 minutes or there is a safety concern.
40–50 minFinal testing — each child powers on their build and confirms it works as intended.
50–58 minPresentations: each child or team shows their robot to the group — what it does, how it's powered, and what they're proudest of.
58–60 minCertificates handed out. Group photo. Children take their robots home.
Trainer Script — Capstone Introduction

"This kit has a circuit, a motor, a wheel, and a servo in it — everything we built this week, just smaller. You already know how every part of this works. Build it your way."

Trainer Checklist Before Day 5 Begins

All capstone kits pre-counted and complete (no missing parts)
Spare batteries on hand for every group
Certificates printed with each child's name
Camera or phone ready for the group photo
Presentation order assigned so every child gets a turn
What "Independent" Means Today

Trainers do not hand-hold today. If a child asks "what do I do next," the correct response is a question back: "What did we do on Day 2 when the motor didn't spin?" Let them recall it themselves — that recall is the entire point of Day 5.

Nova Generation
Appendix
Master Materials List & Trainer Logistics
Appendix

Master Materials & Logistics Checklist

For trainers preparing kits ahead of each session.

Per-Child / Per-Team Kit Summary

DayPer Team / ChildQuantity Basis
Day 19V battery + clip, push-button switch, LED, jumper wires, breadboardPer child
Day 2DC motor, fan blade, potentiometer, 9V battery, switch (reused from Day 1)Per pair
Day 3Chassis kit, 2x DC motors + wheels, caster wheel, battery pack, switchPer pair
Day 4Pre-programmed Arduino board, servo, LED+buzzer module, creature frame, battery packPer pair
Day 5Full capstone kit (circuit + motor + wheel + servo elements)Per child

Trainer Setup Notes

Arrive 20 minutes before each session to lay out kits per table
Test one sample build from each day's kit the night before, to catch any faulty parts
Keep a spares box (extra LEDs, wires, batteries) at the trainer table throughout the week
Charge or replace Arduino board batteries before Day 4 and Day 5
Confirm group sizes and seating before each session starts

Group Sizing Guidance

Groups of 2–3 children per kit work best for Days 2–4, allowing every child a turn to wire, test, and observe. Day 1 and Day 5 are individual builds, as both are designed to test personal understanding rather than teamwork.